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by Dave Gravel » Tue Mar 02, 2010 4:43 pm
In 2.16 the Building Destruction demo generate error, when I try to destroy the building.
My question, if I destroy all beams why the mesh disappear ?
The top part is suposed to drop down but this don't happen, the mesh just disappear.
It is because the destruction feature in newton is not totally finish ?
Or you need to split the mesh in multiple parts for do something like this ?
Thanks.
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Dave Gravel
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by PJani » Tue Mar 02, 2010 5:19 pm
I think you need to split mesh in multiple parts in real time or at loading.
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PJani
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by Julio Jerez » Tue Mar 02, 2010 5:25 pm
There are two features, one in whch you split the mesh yourself to make a one time exploding body, it only requires the MewtonMesh,
the secund is more complex becauyse it use teh Physics engine collision and teh CompoundCollisionMesh to make a database or debreis
that can be destroyed incramentally, which one are you using?
They both have bugs (unfinish pieces) that I have to fix it some time. I keep posponing it, but after I release 2.17 I will take a look at that, I promise.
At first I never so the crash bug, but I had seenn ot in several occations now.
The problem is the the SDk is is such disarray with Collada and WxWidget, that the bug lost its priority status.
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by Dave Gravel » Tue Mar 02, 2010 5:37 pm
No problem, it's just a question to make me more sure about this new feature behav.
which one are you using?
Currently I just try to remake all newton demos from my engine to see if my new beta is stable,
and show in same time what newton can do.
Thanks.
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Dave Gravel
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by Julio Jerez » Tue Mar 02, 2010 6:38 pm
I suggest to leave the destructions out until they are in a more stable state.
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