I'm making a new "Rigid Body Designer", tool with Ogre now, like the one I made for Dark Basic Pro a while back.
this time I'm making it more general, it will save it's Rigid Body files in .xml format. I still have several parts to build (like saving/loading, setting object Mass / inertia), but I'm happy with my progress so far:
the grey object is the visual object, and the green/red primitives are the collision elements used to approximate the object. you can add primitives, move, rotate, and size them...
I still need to add ConvexHull support, as well as saving/loading, and a Body Properties dialog box.
Think you could add an 18 wheeler w/ a detachable trailer?
unfortunately my vehicle system is built on a single-chassis system, so a tractor-trailor combo isn't in the mix... would be really cool though

Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"