Official Pascal-Header (SDK 2.0)

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Moderators: Sascha Willems, walaber

Re: Official Pascal-Header (SDK 2.0)

Postby Dave Gravel » Tue Apr 26, 2011 10:21 am

Sascha I think you have a little error here.
procedure NewtonMaterialSetContactFrictionCoef name 'NewtonMaterialSetContactStaticFrictionCoef'
cya.
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Re: Official Pascal-Header (SDK 2.0)

Postby Relfos » Tue Jun 14, 2011 8:07 am

Those headers don't seem to support iPhone. Does anyone tried using Pascal + Newton on the iPhone before?
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Re: Official Pascal-Header (SDK 2.0)

Postby Sascha Willems » Tue Feb 14, 2012 5:19 pm

Just a little heads-up : I've released the headers for 2.35, you can directly download them here.

Note that I hardly get any time for coding due to my current personal situation, so I was only able to take a quick look at the changes. So if you spot any mistakes I made or stuff I forgot to update between 2.33 and 2.35, just drop me a line and I'll fix it.
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Re: Official Pascal-Header (SDK 2.0)

Postby Stucuk » Fri Mar 30, 2012 7:02 pm

Might be a good idea to modify the Readme_NewtonImport.txt in future versions so it doesn't have:
The current version of this header can always be downloaded at http://newton.freemapeditor.com/
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Re: Official Pascal-Header (SDK 2.0)

Postby Stucuk » Sun Apr 01, 2012 2:08 pm

Released 2.35 Revision #2, See first post in this thread. Its mainly a merge of my last header with Sascha's as well as some tidying up.

@Sascha: Please base future releases on Revision #2.

Note: I never touched the Joint Library Header.
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