Multiple NewtonWorld Objects

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Multiple NewtonWorld Objects

Postby LukasBanana » Tue Sep 14, 2010 6:46 am

Hi,
Is it possible to create multiple NewtonWorld objects to use one for rigid bodies and an other for stand alone collision?
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Re: Multiple NewtonWorld Objects

Postby ledahut » Tue Sep 14, 2010 7:41 am

No, they wont collide each others.
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Re: Multiple NewtonWorld Objects

Postby JernejL » Tue Sep 14, 2010 10:22 am

Your question makes no sense, but perhaps this explanation will help:

A newton world is a container for collisions and bodies. it can be simulated with newtonupdate OR you can perform just the collision detection with newton and do your own dynamics.

You can have several newton worlds too.
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Re: Multiple NewtonWorld Objects

Postby LukasBanana » Tue Sep 14, 2010 4:40 pm

Oh sorry bad formulation. But that was it what I wanted to know. With "NewtonWorld Object" I meant a "NewtonWorld*" (or rather NewtonWorld pointer).
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Re: Multiple NewtonWorld Objects

Postby Julio Jerez » Tue Sep 14, 2010 6:01 pm

Netwon worlds are like Ship saling in the Oceans, they are selfcontained and do not see each other.
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