Object move strangely

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

Object move strangely

Postby izissise » Sat Aug 28, 2010 8:03 am

Hello,
When my bodies hit another they bounce and move strangely see at yourself :

http://www.upndl.com/f/b4b0cb6525f9923fee056ceddffc8310 (just press two time "Télécharger le fichier" ....)

So I don't know what causing this problem because body have default material ....
izissise
 
Posts: 23
Joined: Sat Jul 24, 2010 8:20 am

Re: Object move strangely

Postby ledahut » Mon Aug 30, 2010 2:47 am

Look like you did not set correctly inertial mass matrix with NewtonBodySetMassMatrix.
Here some formula http://www.sciences-indus-cpge.apinc.or ... es-solides for primitive.

Or simply use the function NewtonConvexCollisionCalculateInertialMatrix
ledahut
 
Posts: 98
Joined: Mon Jun 21, 2010 8:03 am
Location: France

Re: Object move strangely

Postby izissise » Mon Aug 30, 2010 7:59 am

Ok thank you I will see that ! :D
izissise
 
Posts: 23
Joined: Sat Jul 24, 2010 8:20 am

Re: Object move strangely

Postby izissise » Mon Sep 06, 2010 1:31 pm

So, that don't work :(
I implanted it like that :

Code: Select all

    float inerti[3];
    float centre[3];

    NewtonCollision * nCollision = NULL;

    nCollision = NewtonCreateBox (m_nWorld, v_taille.x, v_taille.y, v_taille.z, NULL,NULL);

    NewtonBodySetCollision(m_pBody, nCollision);

    NewtonBodyGetCentreOfMass(m_pBody,centre);

    NewtonConvexCollisionCalculateInertialMatrix(nCollision,inerti,centre);

    NewtonReleaseCollision (m_nWorld, nCollision);


NewtonBodySetMassMatrix (m_pBody, fMasse, inertie[0],inertie[1],inertie[2]);

izissise
 
Posts: 23
Joined: Sat Jul 24, 2010 8:20 am

Re: Object move strangely

Postby PJani » Mon Sep 06, 2010 1:59 pm

izissise wrote:So, that don't work :(
I implanted it like that :

Code: Select all

    float inerti[3];
    float centre[3];

    NewtonCollision * nCollision = NULL;

    nCollision = NewtonCreateBox (m_nWorld, v_taille.x, v_taille.y, v_taille.z, NULL,NULL);

    NewtonBodySetCollision(m_pBody, nCollision);

    NewtonBodyGetCentreOfMass(m_pBody,centre);

    NewtonConvexCollisionCalculateInertialMatrix(nCollision,inerti,centre);

    NewtonReleaseCollision (m_nWorld, nCollision);


NewtonBodySetMassMatrix (m_pBody, fMasse, inertie[0],inertie[1],inertie[2]);





This should correct your problems.
Code: Select all
NewtonBodySetMassMatrix (m_pBody, fMasse, inertie[0]*fMasse,inertie[1]*fMasse,inertie[2]*fMasse); //This should work
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
User avatar
PJani
 
Posts: 448
Joined: Mon Feb 02, 2009 7:18 pm
Location: Slovenia

Re: Object move strangely

Postby izissise » Mon Sep 06, 2010 2:07 pm

Yeah , Thank you it work !! :D

But I have another problem when I change an body mass to 0 other body can pass trough ....
izissise
 
Posts: 23
Joined: Sat Jul 24, 2010 8:20 am


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 371 guests

cron