Moderators: Sascha Willems, walaber
Julio Jerez wrote:Ok I modifier the Ray cast demo.
Now it use the Kinematic Joint to do the Picking, (Pjani here is your sign)
2>Build log was saved at "file://c:\OgreNewt\demos\obj\Debug\Demo02_Joints\BuildLog.htm"
2>Demo02_Joints - 0 error(s), 0 warning(s)
1>c:\ogrenewt\demos\minimalogrenewtapplication\include\picker.h(4) : fatal error C1083: Cannot open include file: 'OgreNewt.h': No such file or directory
1>main.cpp
1>c:\ogrenewt\demos\minimalogrenewtapplication\include\picker.h(4) : fatal error C1083: Cannot open include file: 'OgreNewt.h': No such file or directory
1>Picker.cpp
1>c:\ogrenewt\demos\minimalogrenewtapplication\include\picker.h(4) : fatal error C1083: Cannot open include file: 'OgreNewt.h': No such file or directory
1>PrimitiveFactory.cpp
1>c:\ogrenewt\demos\minimalogrenewtapplication\include\primitivefactory.h(4) : fatal error C1083: Cannot open include file: 'OgreNewt.h': No such file or directory
1>Generating Code...
1>Project : warning PRJ0018 : The following environment variables were not found:
1>$(OGRENEWT_HOME)
1>Build log was saved at "file://c:\OgreNewt\demos\MinimalOgreNewtApplication\obj\debug\BuildLog.htm"
1>MinimalOgreNewt - 4 error(s), 0 warning(s)
========== Build: 1 succeeded, 1 failed, 7 up-to-date, 0 skipped ==========
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media/gui", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media/materials/scripts", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media/fonts", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media/primitives", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("media/meshes", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../MinimalOgreNewtApplication/media/gui", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../MinimalOgreNewtApplication/media/materials/scripts", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../MinimalOgreNewtApplication/media/fonts", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../MinimalOgreNewtApplication/media/primitives", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../../MinimalOgreNewtApplication/media/meshes", "FileSystem", "General");
cd ..\..\MinimalOgreNewtApplication
release.exe
kallaspriit wrote:Do you agree to keep MinimalOgreNewt executables in its own folder in demos/MinimalOgreNewtApplication? Lets create batch scripts (.bat) in demos/bin/Release and demos/bin/Debug, that would execute the binaries in demos/MinimalOgreNewtApplication. Something like Demo_MinimalOgreNewt.bat:
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