I have to copy the files Plugins.cfg and resources.cfg to the debug folder since they are expected to be read from there, yet the are on other place.
Plus I also have to change the file themself to point to the correct folders
- # Defines plugins to load
# Define plugin folder
PluginFolder=.\
# Define D3D rendering implementation plugin
#Plugin=RenderSystem_Direct3D7_d
#Plugin=RenderSystem_Direct3D8_d
Plugin=RenderSystem_Direct3D9_d
Plugin=RenderSystem_GL_d
#Plugin=Plugin_FileSystem
Plugin=Plugin_ParticleFX_d
Plugin=Plugin_BSPSceneManager_d
Plugin=Plugin_OctreeSceneManager_d
#Plugin=Plugin_NatureSceneManager_d
- Zip=..\..\..\Media\packs\dragon.zip
#Zip=..\..\..\Media\packs\knot.zip
#Zip=..\..\..\Media\packs\skybox.zip
FileSystem=..\..\..\Media\PCZAppMedia
Some file do not seem to be in teh Ogre forlder so I habe to comment the out.
now I can run the terrain demo, and I can see it look quite bad, it is a terrain all yellow and black so I must have some wrong still because it can no poosible be this bad.
I cna only run tehTarrain demo many otehr just crash trin to find file that are not in teh oger forder
how can I get the rest of eth files like: quake3settings.bsp
Man they leave a lot to be desired, in 14 years working as graphics programmer this is by far the most conversome Engine I have ever encountered.
of all the demos the only one the run is Terrain and it looks quite bad. some plain a dot3bump simple crash in a very bad way.