Moderator: Alain

 
 
Dave Gravel wrote:I have a special multibody vehicle version in coming maybe you can test it later on this terrain.
 
   
 Dave Gravel wrote:I'm really sorry about the delay, I have get a lot of work and the summer vacancy is begin here.
Currently i'm not so much at home but I'm really close to have finish with the multibody vehicle code.
When I get more times I finish it and sent the code to Julio.
 
 



mauro78 wrote:http://www.breakinglass.com/videos.html
Hi everybody, this is Newton 2.06 integrated with our proprietary engine bgTech ...






1.Is this a depth fog. I mean, is it a post-process effect based on a depth texture or it's just a regular fog?
2.This is using a sort of a chunked-based LOD for the terrain, right ? Several index buffers ?
3.Is it created in the editor ?
how can you render so many deatil trees?
 This is why I was asking about a low-memory physics instance.  At some point, your memory consumption gets to be prohibitive if you store a separate "object" for each tree, if you have tens of thousands of trees.
  This is why I was asking about a low-memory physics instance.  At some point, your memory consumption gets to be prohibitive if you store a separate "object" for each tree, if you have tens of thousands of trees.sare you usin speed tree or sometgong similar?

 
 
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