Leadwerks Engine 2.1 and Sandbox features overview

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Leadwerks Engine 2.1 and Sandbox features overview

Postby Leadwerks » Tue Jul 15, 2008 12:24 pm

Shows some physics editing in our new editor:
http://www.youtube.com/watch?v=cmN7OLy6yUY
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Julio Jerez » Tue Jul 15, 2008 1:44 pm

wow thi is very cool video, I spoke like it is made by a proffesional marketing guy.
Is the voice on the person you in the video?
I also like the terrian filters, are those MendelBrowd fractals?
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby bakura10 » Tue Jul 15, 2008 3:05 pm

Amazing engine ! You've made so much progress since the first release !
"Hay othas optimizationes that make collison faster and also un crash bug fixed in el fracture code." Spanglish, Julio Jerez
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Dave Gravel » Tue Jul 15, 2008 4:16 pm

Yes it is very nice, I love the window light particule effect and the terrain.
Nice work.
You search a nice physics solution, if you can read this message you're at the good place :wink:
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Leadwerks » Tue Jul 15, 2008 9:22 pm

I don't know what Mendelbrown fractals are. I just wrote a routine that simulates water flowing.

Thank you for the compliments. I had trouble keeping my voice up the whole time, and started to lose it towards the end.
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Julio Jerez » Tue Jul 15, 2008 9:27 pm

I probably spelled wrong
http://en.wikipedia.org/wiki/Mandelbrot_set
by you filter certanlly look more natural.
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Leadwerks » Tue Jul 15, 2008 9:45 pm

No, I don't see how Mandelbrots would be used for terrain. I did add a diamond-square fractal noise filter, but it is only good for making small amounts of noise.
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Re: Leadwerks Engine 2.1 and Sandbox features overview

Postby Sury » Fri Jul 18, 2008 1:51 pm

Really great job, man!
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