I took some more time playing around with it (haven't had much time for playing games lately) and man, this is really polished. Great graphics, great gameplay, many modes and even character advancement. Can't say how your work amazes me.
But I also again noticed some stuff :
Mousecursor :
I forgot to mention it, but as Dr_D I also had this mouseissue, where the cursor was stuck in the upper-left corner of the screen. Seemed to only affect OpenGl-mode, DX works fine.
Bug with score-info on moves :
See this shot :
I think I was doing a seat-drop, and instead of scores (as for the other moves I tried, I'm not able to do some advanced stuff, still training) it showed me the above dummy-text.
Gorilla :
Do I have to unlock him anywhere or such? I can select him in the dropdown, but I don't see a gorilla.
And last but not least some (hopefully) constructive feedback :
Rotating the view :
I don't know if your background-scenarios are made for this, but if possible it would be nice to give the user the possibility to tilt and rotate (at least to a certain degre) the camera, so that one can e.g. play in an isometric view, I think it looks better that way than "just" a view from one side which makes it kinda look 2D.
More polys for the characters :
I find the characters to be a bit edgy, e.g. the arms of the male player. Especially at a high resoultion they look very edgy compared to the rest of the game, so maybe just smooth some edges to make them look better.
That's it for now, hopefully I didn't forget to mention something I noticed (getting old, so I tend to forget stuff

)