This video made me think... a lot of games are doing rag dolls these days. Rag dolls are cool and add realism, but they still aren't quite realistic enough. When your guy falls, he instantly goes completely limp. That may be physically accurate if he lands on his neck, but if he lands on his leg, hes probably going to throw out his arms to break his fall or tuck his head. When the guy lands on the hill, say on his ass, once again he probably wouldn't become a doll. Realistically, he would tense up his body, guard his head, and roll down the hill tumbling.
You seem to have done a spectacular job on the character animation with this game, I would love to see you pioneer some new death/injury animation techniques
