I'm sure that if you were to provide a console application which would just print out the position of a falling box onto the screen, you'll be able to get a lot more people to use it.
overall it looks like a really good engine and it might even be able to compete with nvidia physx or havok in the future, but the severe lack of a simple documentation is turning a lot of users away. Physx doesnt need online documentation, every single class is described, in detail, in the documentation that comes with the SDK download
I like this license better than the Physx license which is why I want to move to newton, but I'm have a lot of trouble trying to find an up-to-date example or tutorial for making a box fall and integrating it into irrlicht. Newton 1.xx is lacking documentation, Newton 2.xx doesnt even have documentation
how do you go from a spinning ball(tutorial 1) to a whole scene with falling blocks and a big level mesh and callbacks(tutorial 2)?
If I ever manage to learn how to use newton I'm going to set up a whole website dedicated to detailed tutorials aimed at beginners or people trying to integrate it into their project
btw before you tell me to use the search button for answers and tutorials, let me tell you that I have. I've been googling for an entire day trying to find an up-to-date and working tutorial -.-

