Difference between revisions of "NewtonMeshApplySphericalMapping"

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== Usage ==
 
== Usage ==
  
 +
Generates UV coordinates for the vertices in the mesh primitive using spherical coordinate mapping.
  
  
 
== Parameters ==
 
== Parameters ==
  
* const NewtonMesh* const mesh
+
* const NewtonMesh* mesh - is the pointer to the mesh primitive.
* int material
+
* int material - handle to the graphical material (usually this is the handle of a texture object).
 
* const dFloat* const aligmentMatrix
 
* const dFloat* const aligmentMatrix
  
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== Description ==
 
== Description ==
 
+
Generates UV coordinates for the vertices in the mesh primitive using spherical coordinate mapping.
  
 
== See also ==
 
== See also ==
 
+
 +
[[NewtonMeshApplyBoxMapping]]
 +
[[NewtonMeshApplyCylindricalMapping]]
 +
[[NewtonMeshCalculateVertexNormals]]
  
 
[[Category:Mesh joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape functions]]
 
[[Category:Mesh joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape functions]]

Latest revision as of 05:45, 18 June 2019


NewtonMeshApplySphericalMapping

void NewtonMeshApplySphericalMapping(const NewtonMesh* const mesh, int material, const dFloat* const aligmentMatrix)

Usage

Generates UV coordinates for the vertices in the mesh primitive using spherical coordinate mapping.


Parameters

  • const NewtonMesh* mesh - is the pointer to the mesh primitive.
  • int material - handle to the graphical material (usually this is the handle of a texture object).
  • const dFloat* const aligmentMatrix

Return

  • (Procedure)

Description

Generates UV coordinates for the vertices in the mesh primitive using spherical coordinate mapping.

See also

NewtonMeshApplyBoxMapping NewtonMeshApplyCylindricalMapping NewtonMeshCalculateVertexNormals