NewtonMeshApplyCylindricalMapping
Work In Progress: This function interface is not final and is subject to change in the future |
Contents
NewtonMeshApplyCylindricalMapping
void NewtonMeshApplyCylindricalMapping(const NewtonMesh* const mesh, int cylinderMaterial, int capMaterial, const dFloat* const aligmentMatrix)
Usage
Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.
Parameters
- const NewtonMesh* mesh - is the pointer to the mesh primitive.
- int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object).
- int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object).
- const dFloat* const aligmentMatrix
Return
- Nothing.
Description
Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.
Remarks
- Added since Newton 2.0
See also
NewtonMeshApplySphericalMapping NewtonMeshApplyBoxMapping NewtonMeshCalculateVertexNormals