Difference between revisions of "NewtonCreateKinematicBody"
m (1 revision imported) |
|
(No difference)
|
Latest revision as of 08:02, 10 June 2019
NewtonCreateKinematicBody
NewtonBody* NewtonCreateKinematicBody (const NewtonWorld* const newtonWorld, const NewtonCollision* const collision, const dFloat* const matrix)
Usage
An Kinematic body in Newton is a body, that operates strictly on the collision phase engine. They can collect collision contacts and all of the other functionality the collision system has to offer buy they do not interact physically with other bodies (kinematic, static or dynamics)
Parameters
- const NewtonWorld* const newtonWorld
- const NewtonCollision* const collision
- const dFloat* const matrix
Return
- NewtonBody*