http://www.newtondynamics.com/wiki/index.php?title=NewtonCorkscrewGetJointOmega&feed=atom&action=historyNewtonCorkscrewGetJointOmega - Revision history2024-03-29T07:05:03ZRevision history for this page on the wikiMediaWiki 1.30.2http://www.newtondynamics.com/wiki/index.php?title=NewtonCorkscrewGetJointOmega&diff=663&oldid=prevWikiSysop: 1 revision imported2019-06-10T08:02:26Z<p>1 revision imported</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<tr style="vertical-align: top;" lang="en-GB">
<td colspan="1" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 08:02, 10 June 2019</td>
</tr><tr><td colspan="2" style="text-align: center;" lang="en-GB"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>WikiSysophttp://www.newtondynamics.com/wiki/index.php?title=NewtonCorkscrewGetJointOmega&diff=662&oldid=prevUnknown user at 08:02, 10 June 20192019-06-10T08:02:26Z<p></p>
<p><b>New page</b></p><div>== NewtonCorkscrewGetJointOmega ==<br />
<br />
dFloat NewtonCorkscrewGetJointOmega(const NewtonJoint* Corkscrew)<br />
<br />
== Usage ==<br />
<br />
Get the relative joint angular velocity between the two bodies.<br />
<br />
== Parameters ==<br />
<br />
* const NewtonJoint *Corkscrew - pointer to the joint.<br />
<br />
== Return ==<br />
* the joint angular velocity relative to the pin axis.<br />
<br />
== Remarks ==<br />
* this function can be used during a function update call back to provide the application with some special effect. for example the application can play the creaky noise of a hanging lamp.<br />
<br />
== See also ==<br />
[[NewtonCorkscrewSetUserCallback]]<br />
<br />
[[Category:Corkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]</div>Unknown user