Tutorials
Contents
Newton Tutorials
Newton 2.0
The Tutorials for Newton 2.0 are built on a common tutorial framework written in C++ provided with the SDK. The framework utilizes OpenGL (which is not required to use newton) and all samples are configured for compilation with Microsoft Visual Studio 6 and Microsoft Visual Studio .NET. A basic understanding of C++, 3D Graphics, and Newtonian Physics are assumed.
Note: you need to download the latest verion of Newton and set an enviromnet variable name NEWTON_HOME to point to where the newton engine SDK is in you disk. A typical enviroment varaibel looks like this: NEWTON_HOME=C:\Newton_200\NewtonSDK\sdk
http://www.newtondynamics.com/downloads/NewtonTutorials.rar
The more relevants of these tutorials with some variations to conform to objective C, are also available on iPhone/iPod Touch
http://www.newtondynamics.com/downloads/iPhoneTutorials.zip
- This iPhone tutorial is built with old version (2.x) of SDK. Simulator library contains some unused functions but this blocks execution on Simulator. So running in Simulator will fire some error related thread functions. Because there are a lot of changes after the tutorial made, you can't run tutorial even with recent build of Newton. Anyway, you can run the tutorial on Device without any problem. I confirmed this compiled and worked with iOS SDK 4.3 / Xcode4 for Device. Of course, you need iOS developer license to run on Device.
Use this tutorial for only proving execution on iOS and studying how-to guide. Related discussion thread: http://newtondynamics.com/forum/viewtopic.php?f=12&t=6327&p=46755#p46755
Series 100 Beginners package for Newton 2
1. Getting Started -
2. Adding Rigid Bodies -
3. Adding Joints -
4. Ray Cast And Convex Cast -
5. Basic Materials -
6. Mesh Collision -
7. Height Field Collision -
Serie 200 Intermediate package
1. Advanced Custom Material System -
2. Player Controller -
3. Ray Cast and Convex Cast vehicle controller -
Newton 1.53
The official tutorials for Newton 1.53 are built on a common tutorial framework written in C++ provided with the SDK. The framework utilizes OpenGL and all samples are configured for compilation with Microsoft Visual Studio 6 and Microsoft Visual Studio .NET. A basic understanding of C++, 3D Graphics, and Newtonian Physics are assumed.
1. Getting Started -
2. Callbacks -
3. Collision Trees -
4. Materials -
5. Joints -
6. Utility Functions -
7. Character Controllers -
Unofficial Tutorials
General
1. Callbacks -
2. Making a raycast car -
3. Oppose a force using a custom joint constraint -
4. Fast User-mesh collision -
5. Custom joints
6. Getting started with Newton -
7. Super simple quick-start with 48 lines of C example -
Engine Specific Tutorials
- Creating game with Irrlicht, Newton and Lua
- Tutorial - Ogre and Newton with OgreNewt beginners guide
- Tutorial_-_Irrlicht_and_Newton_start
- Tutorial - Irrlicht Engine with Newton (triangle meshes tutorial)
- Tutorial_-_Newton Callbacks tutorial with Irrlicht
- Tutorial_-_GLScene and Newton in Delphi (without oxNewton)
- Tutorial - SoftPixel Engine with Newton
- Tutorial - Irrlicht 1.7.2 & Newton 1.5.3 Tutorial #1
- Tutorial - BatteryTech 1.1 && Newton core_200 Tutorial
- Add some please!!