Struct NewtonUserMeshCollisionCollideDescTag
typedef struct NewtonUserMeshCollisionRayHitDescTag { dFloat m_p0[4]; // ray origin in collision local space dFloat m_p1[4]; // ray destination in collision local space dFloat m_normalOut[4]; // copy here the normal at the rat intersection int m_userIdOut; // copy here a user defined id for further feedback void* m_userData; // user data passed to the collision geometry at creation time } NewtonUserMeshCollisionRayHitDesc;