NewtonSerialize
Contents
NewtonSerialize
typedef void (*NewtonSerialize) (void* serializeHandle, const void* buffer, int size);
Usage
This is the data writing routine, when NewtonCollisionSerialize serializes a collision shape to binary data.
Parameters
- void* serializeHandle - Stream handle specified in NewtonCollisionSerialize function call.
- const void* buffer - Memory to append to data
- int size - Number of bytes to append to data
Remarks
- This is not a library function, but a callback event.
Examples
C++
void _cdecl SerializeCollision(void* serializeHandle, void* buffer, size_t size) { fwrite( buffer, size, 1, (FILE*)serializeHandle ); }
C#/XNA
public void SerializeCollisionTree(IntPtr pSerializeHandle, IntPtr pBuffer, uint pSize) { byte[] dst = new byte[pSize]; Marshal.Copy(pBuffer,dst, 0, (int) pSize); writer.Write(dst); }
Delphi
procedure cachewrite(serializeHandle: Pointer; const buffer: Pointer; size: integer); cdecl; begin Tfile(serializeHandle).Write(buffer^, size); end;
See also
NewtonCollisionSerialize NewtonCreateCollisionFromSerialization