NewtonMaterialGetBodyCollidingShape

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NewtonMaterialGetBodyCollidingShape

NewtonCollision* NewtonMaterialGetBodyCollidingShape (const NewtonMaterial* const material, const NewtonBody* const body)

Usage

Parameters

  • const NewtonMaterial* const material
  • const NewtonBody* const body

Return

  • NewtonCollision* - it really returns a shapeID and not a collision (todo: this needs to be verified, but it seems to be correct )

Description

See also