void (*NewtonContactsProcess) (const NewtonJoint* contact, dFloat timestep, int threadIndex);
NewtonContactsProcess is a Newton callback called whenever two bodies come in contact and generate collision interaction contact joints between two bodies.
- const NewtonJoint* contact- pointer to a material contact joint
- dFloat timestep - Current timestep that was passed to NewtonUpdate
- int threadIndex
- This is not a library function, but a callback event.