NewtonAddCollisionReference

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NewtonAddCollisionReference

 int NewtonAddCollisionReference (const NewtonCollision* collision);

Usage

Adds a reference to this collision object.

Parameters

  • const NewtonCollision *collisionPtr - pointer to the collision object.

Return

  • The number of references to the collision.

Description

Adds a reference to this collision object.

Remarks

  • Added in 2.0
  • Collision objects are reference counted objects. The application should call NewtonReleaseCollision in order to release references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.

See also

NewtonReleaseCollision