Share with us how are you using the powerrrr of the force
Moderator: Alain
by dhenton9000 » Wed May 18, 2005 6:18 pm
I sm building a little MSVC6 Irrlicht/Newton playground for a character Controller following walapers samples.
Included in this run is
Head Tilt
W,S,A,D first person navigation
Jumping
Crouching
Third person following camera
Newton Debug Display
Loading from OBJ and X files to Irrlicht/Newton
Asset creation requirements for blender
Stole code from just about everybody, Mercior and Walaper mostly. Love to hear comments, or even better, improvements.
Link to source and project below:
http://webpages.charter.net/hentond/images/new_irr.zip
Last edited by
dhenton9000 on Fri Oct 28, 2005 7:31 pm, edited 1 time in total.
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dhenton9000
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by Julio Jerez » Wed May 18, 2005 7:48 pm
Wow very robust, and responsive. Good job.
Maybe this will make easier for some users in the irrlich community to use the engine, Because I think that after Mercior stop working on his wrapper the community find Newton a little on the difficult side. I am glad some body decided to continue or to redo his work.
Very nice Camera I was able to go up and down the starts, jo\ump on the platform and it wan very smoth.
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Julio Jerez
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by walaber » Wed May 18, 2005 10:27 pm
ran very smooth her as well. gald you got some use out of my code
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Aphex » Tue Oct 11, 2005 7:19 am
Comment: the download has gone...
Anyone here have a copy?
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by Assembler » Tue Oct 11, 2005 8:51 am
same problem
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by Aphex » Wed Oct 12, 2005 3:13 am
Cheers Electron!
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by Assembler » Wed Oct 12, 2005 8:46 am
thanks electron
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Assembler
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by Assembler » Wed Oct 12, 2005 12:55 pm
it is realy cool!
only the elevators aren't so good
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by dhenton9000 » Sun Oct 16, 2005 11:21 am
Thanks for the mirror, Electron. The latest version of this code has a new home at
http://s-fonline.com/webhosting/dhenton9000/. You can find the link there.
The elevators are in need of a custom joint to prevent movement until the switch is "on". There are a couple of posts on this topic, but basically im waiting for the new newton release then Julio will have time to write the FAQ on custom joints.
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dhenton9000
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by dhenton9000 » Fri Oct 28, 2005 4:21 pm
I've completed some new features
* PDF document explaining the Newton/Irrlicht Integration used
* Ammo Counter
* Use of Irrlicht Animators for timing events
* Attached weapon to FPS camera
* Newton spheres as bullets--collision is reported via the Newton material callback system
* Animated nodes associated with newton objects
* Shootable targets that have multiple states in response to bullet damage
* fade from black start up
* Loading Progress Bar
Screen shot might not come through, but the url is
http://www.s-fonline.com/webhosting/dhenton9000
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dhenton9000
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