thanks for the nice comments everyone! the game is progressing really well, I feel like it's almost ready for a proper release. It's just a matter of cleanup now, adding a few new props, and cleaning up the textures/models of the existing ones. I also need to tweak the car physics a bit more until I'm happy with the way they drive, and add a few missing sound effects.
all simple things, but they take time

I hope to have the game ready by the end of the month!! (personal goal, who knows if I'll meet it)
[edit]
can't do much on the game right now, so I spent a few minutes recording a little video of the current build
things you can see in this video:
* new 3-degree prop placement system (transparent ring shows current rotational direction).
* repeat last prop feature for quick arena building
* realtime reflections on the cars
* improved GUI colors / font
New Functionality Video - divx5 encoded .avi file, approx 6MB
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"