A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by Julio Jerez » Mon Oct 21, 2019 1:53 pm
if you look at the newton unity plugin, you will see that the base classes for the plugin are folder named wrapperSdk, there the classes go by the names
dNewtonBody, dNetwonJoint, dNewtonCollision.h so on and so for.
These files where copied form the library dNewton from the SDK.
for some reason that I do nor remember now, Sweenie and I decided to copy them
instead of using them for the SDK like we use the core engine.
If you are going to use the engine as native cpp, them my recommendation if for you use the dNewton library, this is a CPP interface that we know has been tested with a plugin that you are already familiar with.
It does not wraps all the low level core functionality but it is easy to extend it as you move on.
I hope this point you on the right direction.
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Julio Jerez
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by blackbird_dream » Sat Oct 26, 2019 2:32 pm
Gorgeous !
Many thks Dave. I'll have an in-depth look at it.
Last edited by
blackbird_dream on Tue Nov 12, 2019 4:23 am, edited 2 times in total.
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