CreateUserMeshCollision not passing userinfo to callback

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CreateUserMeshCollision not passing userinfo to callback

Postby JoshKlint » Wed Apr 10, 2019 2:29 pm

The user info value in NewtonCreateUserMeshCollision is no longer being passed to the callback in the collideDescData->m_userData parameter. This change happened recently, as it only started happening with my latest build. m_userData is now always NULL.
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby JoshKlint » Wed Apr 10, 2019 2:37 pm

The error may be occurring in NewtonCollisionCreateInstance(), since this is called in an intermediate step.
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby Julio Jerez » Wed Apr 10, 2019 3:09 pm

what data structure is the descriptor? and what is the callblack prototype.
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby JoshKlint » Wed Apr 10, 2019 3:31 pm

Code: Select all
void VegetationLayer::CollideCallback(NewtonUserMeshCollisionCollideDesc* const collideDescData, const void* const continueCollisionHandle)
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby JoshKlint » Thu Apr 11, 2019 2:11 pm

I think the NewtonUserMeshCollisionCollideDesc structure is out of sync with the data being passed to it in the callback. The userdata value is there, just not in the right place.
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby Julio Jerez » Thu Apr 11, 2019 4:03 pm

yes, you may be right, I have not check it, I am very busy this week, I will check it out this Saturday.
if you can determine the cause go a head do it, if no I do it over the weekend.
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby JoshKlint » Sat Apr 13, 2019 11:57 pm

It's Saturday. :D
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Re: CreateUserMeshCollision not passing userinfo to callback

Postby Julio Jerez » Mon Apr 15, 2019 2:23 pm

Ok fixed,
I though you had a work around.
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