Julio Jerez wrote:Upps, I tried to quote that phrase , but instead of quoting I clicked edit, and delete you post.
Sorry about that.
LOL no biggie, here it is again, it let me go back to when I was writing it:
misho wrote:Julio Jerez wrote:I posted the fix, teh demo look very jerky even with double, but that's because is really far away.
I guess you graphics system does take care of that.
Yeah - I don't understand that. Before, when I used demoSandbox, I remember building with "_double" and it fixed the jerkiness.
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Okay - I am REALLY concerned about this. My graphics system does not take care of anything - it simply puts objects where Newton tells it. The thing is, I don't see the jerkiness in my sim.
I am certain that this jerkiness was fixed previously in demoSandbox. The
double should be more than enough to deal with "far" offset value of 6371000.0f. If this is set to 0.0f (so that everything is close to origin), everything is smooth.
Something is not right with this. Can you please take a closer look into it?
Other than that, the demo works well - I will implement the changes needed to properly "break" the hinge. Thanks!
Julio Jerez wrote:Anyway did you get the impulse going?
If not try edit the demo and reproduce it there.
Not yet. I tried again last night, and no movement whatsoever. I reverted back to
NewtonBodyAddImpulse() which works well enough, and made myself a note to get back to it. I'll give it a go as soon as I implement the destroy hinge changes. Thanks!