I am opening this thread to talk about the teh next generation of player controller.
Basically this will be a full body ineverkinematic controller tah will wiork with an blend animation tree system.
I am interested in people option since this is alway an artea were people have more experience than with normakl rigid body dynamics. so it will be good if the interected people voice their recommendation.
My goal is to make it as end user agnostic as possible. bu that si no always and option
The thionk I am looking for are stuff like
how the APi should look like,
what feactures are expected.
would be capable of producing preceducal aniamtions.
or anything you thonmk is relevant
Joe, if you are reading this, you will probably be disappointed, thinking I caved.
but don't be, I have the solve r fully implemented already, but going to the full inverse dynamics will be the next step.
having an animation system is not a bad idea for every day stuff, even stff like an articulation can use animated part, plus many robotic system do Ik to get position and them conver to inverse dynamics.
anyway I start this and let us see hwo far we get the next four days of the Christmas break.
I start by adding the loader and a model that Dave provide.