A place to discuss everything related to Newton Dynamics.
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by Julio Jerez » Wed Nov 14, 2018 12:22 pm
they are available in the sdk, but I do not think they where expose to unity.
I can add some, and you can continue from there.
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Julio Jerez
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by Julio Jerez » Wed Nov 14, 2018 3:40 pm
I assume you want the force on the joint DOF, for example say you have an actuator.
the joint generate 6 dof, but of those 5 are workless, meaning the relative velocity between the bodies long the dof is always zero, those are uninteresting, the one that allows motion is the one that is usually important.
I am going to try to make a small mock up demo in the plugin so that we can now test these changes.
something line a box with four hard wheel and a lifter, that way we can get better direct communication.
this should be easy to get going and will not be subjected to unity versions nonsense.
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Julio Jerez
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by blackbird_dream » Thu Nov 15, 2018 3:28 am
exactly the force in the actuated dof
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