Fixing the sideways vehicle implementation

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Fixing the sideways vehicle implementation

Postby pHySiQuE » Wed Oct 25, 2017 6:21 am

I am attempting to modify the custom joints vehicle implementation so the wheels rotate around the X axis and the car points in the positive Z direction. So far I did a search and replace switching m_x / m_z and m_front / m_right. Right now it crashes due to a bad matrix being created somewhere.

dCustomVehicleControllerManager.zip
(20.03 KiB) Downloaded 226 times


If anyone knows this well enough I am interested in hiring someone to fix this. Please contact me if you are interested in making some money. I will make your resulting code open-source and post it here for anyone to use.
pHySiQuE
 
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