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Maybe the question is how to make my multibody model a Newton physics component of unity. Is it possible ? I guess Rigid body vehicle associated with rigid body wheels is very similar in the philosophy. I don't understand clearly yet how they are organized together.
this is a class that can be use to put together object like contraction of objects.
exposing that to Unity, is relatively easy, basically we add a new component an we call it Model.
there we add all the parts, and then you get the callback the you would use to control the model.
blackbird_dream wrote:when you write "make my objects C# components" it is building the model using the Newton Physics components of Unity for the multi-body structure and add the functionalities such as tire force formulation in C# scripts. That's right ?
I do no know how you are making your tires, but whether is a joint of a body, it will have a C# component that will represent it.
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