NewtonBodySetCollisionScale and offset

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Re: NewtonBodySetCollisionScale and offset

Postby Julio Jerez » Fri Sep 19, 2014 7:16 pm

Ok sync and try again, please let me know how that works.
this was a serious bug, basically the penetration reported by the low level collision was scale by the intake scale factor.
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Re: NewtonBodySetCollisionScale and offset

Postby arkeon » Fri Sep 19, 2014 7:26 pm

Yes and I think this is related to my other problem on camera and exception on high speed. (I hope)
just the time to rebuild and I let you know.
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Re: NewtonBodySetCollisionScale and offset

Postby Julio Jerez » Fri Sep 19, 2014 7:39 pm

not this was not related to the high speed, this was related to collision only.

you are seeing more than other people because you use huge scale factors
most people use small scale factors on meshed, but you use factors of 50 and 100 and that
exposed a bug that was there since newton 3.00

this was not in newton 2.xx because collision is done in global space while newton 3.00 is in local space.
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Re: NewtonBodySetCollisionScale and offset

Postby arkeon » Fri Sep 19, 2014 7:46 pm

ho ok.

So it works well now ^^ Well done :)
But yes the camera problem still there.

Anyway thanks a lot for your time.
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Re: NewtonBodySetCollisionScale and offset

Postby manny » Sat Sep 20, 2014 5:46 am

I consider this solved and thread is thereby locked :)

thanks
http://www.instaLOD.io - InstaLOD - State of the art 3D optimization
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