Impressive! Looks more professional than indie rigtht now
You don't do this all yourself alone, do you?
Playing a lot of such horror games the last time, i've learned something that is not easy to realize for a mainly technically interested person like me.
First thing i criticize is usually: "Bah - i can't use and manipulate objects like i want - this is static world - boring."
But then there is a game like 'Into the dark'. I liked it very much even without physics and many bugs.
Then i compare it against 'Outlast' - good graphics, perfect player controller, fear, but after playing once i don't want to play again - why?
I think it's because the 'good' games build the story about the player, not just the world. First thing they tell you is WHO you are and WHY you are here, so you feel IN and part of the game.
The 'less good' games throw you in a world without any emotional background. Even if there is story about the world, i feel more like just looking at the game... so there's no real need to come back.
I'm unsure if you need good voices to do this right, but text / images may be enough.
If you're 'mainly technically' person too, it's worth pointing out anyways