Newton for OpenPandora

A place to discuss everything related to Newton Dynamics.

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Re: Newton for OpenPandora

Postby Carli » Mon Aug 23, 2010 5:02 pm

The time has come,
I know someone who has the pandora and who is really a linux crack (he made some ports of video players for pandora),
When will there be the linux ARM port of Newton?

When you need help with cross building on linux, I can find some people who could help you. (or use IRC)
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Re: Newton for OpenPandora

Postby Julio Jerez » Mon Aug 23, 2010 5:41 pm

what you mean the time has come?
is the device avaliable on a retail store?
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Re: Newton for OpenPandora

Postby Carli » Tue Aug 24, 2010 4:04 am

no, it's not.
But the first sellers have a pandora. So the first ports of games, software etc. are spread.
My project should be ported when the device is available. The person I know who has the pandora, will port my project for this platform. But before he can begin, we need a port of Newton.
I know, it's not opensource, but you could make a contract with CME (the guy who has a pandora) that he will keep the source code of newton as a secret.


You could also do the cross build by yourself:
With the codesourcervy toolchain and libs from angstrom repos from deadbeef und asciiportal
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Re: Newton for OpenPandora

Postby Julio Jerez » Tue Aug 24, 2010 9:26 am

we will have versions of Newton when the device is available as well as for oethe devices too,
for now we can use teh time in more immidiate problems
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Re: Newton for OpenPandora

Postby Carli » Tue Aug 24, 2010 9:50 am

What means "we"?
You have enough men to port Newton to every platform you want.
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Re: Newton for OpenPandora

Postby Stucuk » Tue Aug 24, 2010 12:40 pm

You only need one person to Port to different OS's. "We" is a generic term that people use, it doesn't necessary mean that there is more than one person. From what i gather when Julio can buy one he will make a port for it. There is no need for the source code to goto anyone just for a port when Julio can do it himself.
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Re: Newton for OpenPandora

Postby Carli » Tue Aug 24, 2010 1:10 pm

He does not need to buy a pandora.
Its easier to make a simple cross build.
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Re: Newton for OpenPandora

Postby Stucuk » Tue Aug 24, 2010 1:15 pm

While that's true its easier to test if something works if you have a device you can test it on.
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Re: Newton for OpenPandora

Postby Carli » Tue Aug 24, 2010 3:37 pm

1. Would be more expensive
2. Testing is not the problem. When the build succeeds, I have a libNewton.so and that's all I want.
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Re: Newton for OpenPandora

Postby Carli » Wed Aug 25, 2010 6:00 pm

It was a fault to use a non-opensource physics engine.
Any alternatives that have an interface similar to Newton?
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Re: Newton for OpenPandora

Postby Julio Jerez » Wed Aug 25, 2010 6:37 pm

there pleanty open physics engine solutions. just type open source physics engines in google.
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Re: Newton for OpenPandora

Postby Stucuk » Thu Aug 26, 2010 3:09 am

Carli wrote:It was a fault to use a non-opensource physics engine.

That depends. If you want to use a physics engine on a platform that noone can buy except 250 people, then yes it was a bad idea to use a non-open source engine as most non-open sourced developers won't create a version for a Platform which only 250 people can access, they will wait until there is proper demand. If however you want a stable engine that works on platforms that more than 250 people can use then Open Source engines may not be as stable, as Open Source engines aren't always worked on by people who have been doing Physics as long as Julio.

In any case you knew what Platforms Newton worked on months ago and Julio has stated he will make a port once Pandora is available to the public rather than a select few.

Carli wrote:Any alternatives that have an interface similar to Newton?

Given that Newton is designed to obey the laws of physics rather than to re-invent them, its proberly not very likely that any would have an interface simmiler to Newton. In any case you will most likely need to "Re-tune" anything you have made so it works in another Physics Engine like it does in Newton.
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Re: Newton for OpenPandora

Postby Carli » Thu Aug 26, 2010 5:06 am

It would be too much work to use an other physics engine. (Too many code i've written and the script engine wrapps some newton funktions)

So, I will have to wait for OP starting the second stage of mass production and port the client site of my game first.
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Re: Newton for OpenPandora

Postby Julio Jerez » Thu Aug 26, 2010 7:50 am

I said we will cover will amek an arm build for linux, but right now there are more imprtant problem tha I need to get out first.
you are talking fo a platform that is not even avalibale yet.

I have being burn many time with teh emergency of first, Linux, Iphone, and MingWingG,
and the statistic on all thoso platoform combined ampund to less than 4% of all newton users.

Liekj I said I there will be a movole build, but thsi si no teh time for me to work on that.
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