I'm Newbie with Newton.
In my game put into the world a body attached a HeightFieldCollision with zero unit mass and another body attached a Box with 15 unit mass (for example) but moment of inertia zero (without rotation), Then while running my game the object doesn't move (The graphics position are updated with dynamic body)
The question is:
Where is Gravity?
I try find at http://newtondynamics.com/wiki/index.ph ... ons_in_2.0 some funtions to set Gravity but I don't find anything
I watch some simple tutorials but doesn't necesary set this.
How I Simule my world with Gravity?
I have Newton 2.22 SDK for Windows
PS:
I set Velocity to dynamic body and move it, but the gravity doesn't exist
