A place to discuss everything related to Newton Dynamics.
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by Julio Jerez » Mon Sep 28, 2009 6:13 pm
When I stared doing graphics it was a hard thing to do.
There was not D3D, and OpenGL was reserved for very high end SGI work stations.
Back then Graphics engines spend a lot of time doing rasterization and everything else.
Now graphics is a lot easier, since all you do is a thin layer over a D3D or OpenGl driver.
Graphics engines are a dime a dozen now and they all do the same thing.
When I moved to physics there were very few competitors, but like everything else now theye are also a dime a dozen.
I am writing Physics engines long before the very First engine was Math Engine was commercially released.
But I had lots of confrontations with employers because at the time Physics was a no no, for games.
So it took companies with lot of pull to make physics engines a game solution.
Anyway I believe that the separation between Graphics and Physics is a very thin one,
when you start merging Physics with graphical effects, you cannot tell where the Physics end and the Graphics begin,
so newer version of Newton will have more and more graphics functionality at an abstract level.
This is one for the areas where I am glad we are getting languages like OpenCL and Larrabee to manipulate graphics hardware directly.
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Julio Jerez
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by bakura10 » Tue Sep 29, 2009 9:14 am
I agree with you that graphics and physics are more and more related now. Just a last question (then you can delete this if you want because it doesn't have to much with the original subject, but it's interesting, I think), what is your job now ? Are you still working in the video games working ? Do you live with Newton (I know it's free, but maybe you have contracts with big companies...).
"Hay othas optimizationes that make collison faster and also un crash bug fixed in el fracture code." Spanglish, Julio Jerez
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by hpesoj » Wed Sep 30, 2009 10:48 am
Julio Jerez wrote:It should not Crash. Especially the Prefab demo because it is not doing any kind of special calculation.
Please try the SDK again I just load it this morning.
I've tried it again and I'm afraid it does crash. All I'm doing is taking the bodies and throwing them at the ground at a fairly high speed, and within 10 throws the demo has crashed.
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by Julio Jerez » Wed Sep 30, 2009 11:30 am
what demo are you trying? the one with prefab debris.
what you do you just hit the blocks fas until they all broken?
I did get one frezze bug , but it was oen of those when it Hung on GLUI, and does no return,
I am starting to suspect that these problems I am having debuging are not GLUI, but windows Vista WOW,
because I build GLUI source and I do not see where the crash happen, and I do no see expections.
I also beleive tha all these problems start to happen afeter I intsalled Vista 64 proffesional, I do not remember ever having these BUG when I was using XP.
I am not saying it is a graphics Bug I am saying the for the pass 4 to 5 month I am almost unable to debug Crashes in my machine.
Anyway I'l see what I can do to reproduce it.
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Julio Jerez
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by hpesoj » Wed Sep 30, 2009 2:01 pm
I can reliably make the prefab debris demo crash by lifting the top block of the front right stack, and smashing it into the rest of the stack. This is x32, Windows XP.
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by Svenstaro » Wed Oct 14, 2009 9:33 pm
Any chance for a beta 10 SDK for the people on draconic operating systems any time soon?
what is draconic operating system?
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by Svenstaro » Wed Oct 21, 2009 8:08 pm
Oh, I just saw you edited my post instead of responding to it. Please don't to that, or I'll not get notified of a reply. I was asking if by now we might get Mac/Linux builds for Newton 2 beta 10?
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by Julio Jerez » Wed Oct 21, 2009 8:19 pm
Oh I edit insted or reply, I am sorry
I was asking what is draconic OS?
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Julio Jerez
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by Svenstaro » Wed Oct 21, 2009 9:12 pm
I was joking about your earlier statement of "draconic open source", therefore a draconic operating system would be an open source one. Please take no offense in that.
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by shybovycha » Fri Oct 23, 2009 6:23 am
I have a few questions 'bout Newton GD Engine.
1) Character Controller, huh? And will it support jumps someday? Or can I just apply impulse to character's body to make it jump?
2) Vehicle. OMG! My car always flies away from road! What can I do? Maybe set damping or friction? Or is it an engine bug?
3) How raycasting made with Newton?
4) In destruction demos my OS always says "Demo raised an exception and will be closed". When it can be fixed? Or it's my PC's problem?
5) Will Newton support clothes sometime?
Hope, you'll answer 'em soon.... Thanks.
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shybovycha
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by Carli » Fri Oct 23, 2009 7:58 am
1) Character Controller, huh? And will it support jumps someday? Or can I just apply impulse to character's body to make it jump?
A Jump IS an Impulse.
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by shybovycha » Fri Oct 23, 2009 11:21 am
Carli wrote:A Jump IS an Impulse.
shybovycha wrote:And will it support jumps someday?
Does CharacterController supports jumps?
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shybovycha
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by JernejL » Fri Oct 23, 2009 12:15 pm
Please note, that the character controller is not part of newton library itself but a auxilary joint library which is in the SDK with newton. (i just wanted to clear up the semantics)
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by shybovycha » Fri Oct 23, 2009 12:29 pm
So, as i understood, CharacterController is not perfect... But what's with other questions I asked?
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shybovycha
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by Julio Jerez » Fri Oct 23, 2009 1:36 pm
shybovycha wrote:1) Character Controller, huh? And will it support jumps someday? Or can I just apply impulse to character's body to make it jump?
yes it will.
shybovycha wrote:2) Vehicle. OMG! My car always flies away from road! What can I do? Maybe set damping or friction? Or is it an engine bug?
shybovycha wrote:3) How raycasting made with Newton?
what does that mean? you shoot a ray an dyou get eth infomation.
shybovycha wrote:4) In destruction demos my OS always says "Demo raised an exception and will be closed". When it can be fixed? Or it's my PC's problem?
I am working on it, It happens to many people execpt my, I will need to run it is a diffrent machine to find out, but nwo I am in teh middel of teh Next feature.
2.11 will solve it.
shybovycha wrote:5) Will Newton support clothes sometime?
Yes, Cloth soft preasure bodies, deformation, fluid, Plasticity and a lot more than than.
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