Marc wrote:1 is a bit faster than 0 except for the cache invalidation, there 0 is faster. 2 seems to be the worst.
FYI, 2 is the same as 1 currently.
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Marc wrote:1 is a bit faster than 0 except for the cache invalidation, there 0 is faster. 2 seems to be the worst.
Julio Jerez wrote:How do I show the counters in the game?
I hit the leter p and nothing happens
hpesoj wrote:Marc wrote:FYI, 2 is the same as 1 currently.
Julio Jerez wrote:each body is bieng test against about 8 face of a hight filed,
That would not be a problem, but because the hightfirls is bigger that the AABB of the shape, the collision test is failing and resulting to a more expensive contact calculation that also fail buit waste lots of time.
Marc wrote:But it's still odd. If there are 8 trianlges / moving body vs. the moving body's ellipsoid and there are 10 moving bodies, can that take actually 2.5ms? That makes 80 triangle vs. ellipsoid tests which are are few multiplications and addtions and ifs - Even without some aabb test in between it should be faster I guess.
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