From the Newton 2.0 zipped SDK file, I saw this
In the PhysUtil.cpp file,
in void GenericContactProcess (const NewtonJoint* contactJoint, dFloat timestep, int threadIndex)
speed = NewtonMaterialGetContactNormalSpeed(material);
is called twice.
Moderators: Sascha Willems, walaber
Users browsing this forum: No registered users and 6 guests