Share with us how are you using the powerrrr of the force
Moderator: Alain
by Leadwerks » Fri Feb 20, 2009 6:12 pm
Can you please try the example and tell me your results? Make sure your graphics drivers are up to date before running:
http://www.leadwerks.com/ccount/click.php?id=63A shader model 3 card is required.
I need to know your graphics card and operating system.
Last edited by
Leadwerks on Sat Feb 21, 2009 3:15 pm, edited 2 times in total.
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by agi_shi » Sat Feb 21, 2009 11:49 am
Link is broken.
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by Julio Jerez » Sat Feb 21, 2009 12:22 pm
same here.
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Julio Jerez
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by Leadwerks » Sat Feb 21, 2009 3:15 pm
I uploaded a new version for ATI's driver release yesterday and updated the link.
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by Julio Jerez » Sat Feb 21, 2009 4:40 pm
pentium quad core 2.6 ghz with gforce 280
I get between 400 and 700 fps, but I could find my way out of the tunels.
everything looks very nice, full light, volumetric smoke, soft dynamic shadows,
and the player interact with the enviroment, it is awesome.
I think the player move too slow.
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Julio Jerez
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by Sury » Thu Feb 26, 2009 1:09 pm
Julio, you can hold shift while pressing up arrow to make it run.
In the underground I get around 300 FPS, the island gives me 120-200.
Looks very cool and polished with all the normal mapping. Core2Duo 2.66 / NV9800GT
Is that a deferred rederer?
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by Sury » Sat Mar 07, 2009 3:14 am
BTW - ATI X1550 not supportted. Problem with fragment shader objects.GL_ARB_draw_buffers not supported.
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by bakura10 » Sat Mar 07, 2009 6:58 am
Do you have the latest drivers (Catalyst 9.2) ? GL_ARB_draw_buffers was supported by my very old 9800 Pro, so I think it should be supported too on your card.
"Hay othas optimizationes that make collison faster and also un crash bug fixed in el fracture code." Spanglish, Julio Jerez
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by Sury » Sat Mar 07, 2009 8:42 am
Yep, i was thinking about the same thing. I was playing and overclocking it, finally ending up with the old "CD-drivers", which are like 2 years old.
Will try with latest, because it's a full DX9c OpenGl 2.0 card with PS/VS 3.0(runs crisys, COD4), i thing GL_ARB_draw_buffers isn't that exotic.
As for the 9800 Pro - yep - the x1550 comes from the same branch like x1300 if I remember correctly.
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by Sury » Sat Mar 07, 2009 12:39 pm
12-13 on island, 22 underground with Catalyst 9.2 drivers and ATI x1550 512 mb
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