BallBalo @ work

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BallBalo @ work

Postby Landix » Fri Jul 04, 2008 1:47 pm

Hi i want to post that we are work on a game since November 2007.
In connect Gamestudio 3d and Newton gamedynamics...

Here is the Post in 3d Gamestudio Forum:

http://www.coniserver.net/ubb7/ubbthrea ... ber=214319

you find also screens there:

Or go to http://www.ballbalo.quakeit.de/

best regards :=)
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Re: BallBalo @ work

Postby Landix » Fri Jul 11, 2008 4:45 am

I pushed a little vid to youtube, this is without shaders! http://www.youtube.com/watch?v=aakB4DsUwd8

The forum looks "new"!?
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Re: BallBalo @ work update Gallery

Postby Landix » Mon Jan 19, 2009 4:28 pm

Ok we have a Gallery Online.
I hope you like the screens:

http://www.ballbalo.quakeit.de/?q=image

HF
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Re: BallBalo @ work

Postby sea » Mon Jan 19, 2009 9:03 pm

Nice, it reminds me of Ballance. Keep doing that!

It'll be free- or shareware?
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Re: BallBalo @ work

Postby Landix » Tue Jan 20, 2009 2:32 am

we want to sell the game later for ca. 9€ per copy.
But first we must finish it :)
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Re: BallBalo @ work

Postby Landix » Tue Feb 03, 2009 8:55 am

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Re: BallBalo @ work

Postby Landix » Wed Feb 04, 2009 6:48 am

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Re: BallBalo @ work

Postby Stucuk » Wed Feb 04, 2009 11:02 am

It may be good if the player could zoom the camera out. When you are dropping down at the start of the video, you can't rearly see where your dropping down to.
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Re: BallBalo @ work

Postby Julio Jerez » Wed Feb 04, 2009 2:48 pm

wow very cool you have polished thsi a lot.

It need some obstacles, like other ball that you have to push out of the way, or traps that blow you off the path, and stuff like that. :mrgreen: :mrgreen:
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Re: BallBalo @ work

Postby Landix » Fri Feb 06, 2009 4:46 pm

Stucuk wrote:It may be good if the player could zoom the camera out. When you are dropping down at the start of the video, you can't rearly see where your dropping down to.



you can, we have a realy nice camera system and easy to handle.
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Re: BallBalo @ work

Postby Landix » Fri Feb 06, 2009 4:51 pm

Julio Jerez wrote:wow very cool you have polished thsi a lot.

It need some obstacles, like other ball that you have to push out of the way, or traps that blow you off the path, and stuff like that. :mrgreen: :mrgreen:


yes :) we have this balls, and yes we have some funny traps... and stuff like that we have, too :)

We have much done, @the moment we break our brains for the "save/load/checkpoint" functions.
The physicsytem do not excuse errors :) But it is nice to see what is possible with the Physicengine.

Thx for the Feedback
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Re: BallBalo @ work

Postby Pfaeff » Sun Feb 15, 2009 6:45 am

It often says "without shaders", do you intend to add shaders to the game? because it would look amazing if you add great shader effects.
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Re: BallBalo @ work

Postby Landix » Sun Feb 15, 2009 8:34 am

we have a lot of effects
blur metal water refraction etc...
but for testing it is better without shader, because you have a better performance for the movement
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Re: BallBalo @ work

Postby Landix » Mon Feb 16, 2009 5:10 pm

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