2000 oildrums can't be wrong

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2000 oildrums can't be wrong

Postby Leadwerks » Sun Mar 09, 2008 6:06 pm

Video here:
http://www.youtube.com/watch?v=L4mk-z-Yjww

Please rate the video and comment!

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Postby Vsk » Sun Mar 09, 2008 6:11 pm

Impresive, but that are barrels right? And you have explosion with your barrels . So why don0t combine the two of them and make explode some and thi other recieve the explosion too like a chain explosions.
I think that will show more impreseive to your engine.
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Postby Julio Jerez » Sun Mar 09, 2008 6:57 pm

what is this? :D
Are we having an identity Crysis here? :D
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Postby Vsk » Sun Mar 09, 2008 8:02 pm

Julio Jerez wrote:what is this? :D
Are we having an identity Crysis here? :D


Yes, when I saw it, that was the first I thought.
That why I say about the explosion add.

You bet it add the explosion leadwerks :D.
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Postby Leadwerks » Mon Mar 10, 2008 12:42 pm

Honestly I don't want to add anything into this renderer unless I spend a lot of time on it and it is perfect. So I think my particle explosions would pollute the perfection of this scene.
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Postby Julio Jerez » Mon Mar 10, 2008 12:57 pm

my commnet was a joke "crysis" get it "crysis".
I guess the is sound better in spanish. or my broken english is nto enought.
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Postby agi_shi » Mon Mar 10, 2008 3:12 pm

I get it Julio ;)

The only difference is that the above videos looks 100% realtime, while Crysis physics videos are recorded offline and dubbed :twisted:
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Postby Leadwerks » Mon Mar 10, 2008 5:11 pm

This had to be recorded slowly because I was saving PNG images out each frame, but I think it would run in realtime on a fast CPU.
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Postby Vsk » Mon Mar 10, 2008 5:49 pm

Leadwerks wrote:Honestly I don't want to add anything into this renderer unless I spend a lot of time on it and it is perfect. So I think my particle explosions would pollute the perfection of this scene.


But have you tried? I have seen your explosion scenes and don't look bad at all.
So why don't try 1000 barrils more explosion?
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Postby Leadwerks » Tue Mar 11, 2008 2:52 pm

No, it is a completely different renderer and I have to many things to do right now.
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Postby Vsk » Tue Mar 11, 2008 3:06 pm

Leadwerks wrote:No, it is a completely different renderer and I have to many things to do right now.

Ok, Ok, don't get angry ;-).

It just that your close to do a similar video like the one from crysis.
I didn' know that was a differente rendering.
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Re: 2000 oildrums can't be wrong

Postby Julio Jerez » Thu Jan 15, 2009 5:02 pm

Hey leadwerk had you being able to get motithreaded mode going?
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Re: 2000 oildrums can't be wrong

Postby Leadwerks » Thu Jan 15, 2009 6:07 pm

No, it requires that I write the callbacks in C, and I have too many other things to do.
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Re: 2000 oildrums can't be wrong

Postby Dave Gravel » Thu Jan 15, 2009 8:37 pm

About the speed:
I think it depending more on the mesh vertices count and the newton step that you use and the way to render your mesh... but it's nothing magical :wink: .
And maybe some contact's can coming deleted depending on the quality simulation that you need.
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://www.facebook.com/dave.gravel1
http://orionx3d.googlepages.com/
https://www.youtube.com/user/EvadLevarg/videos
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Re: 2000 oildrums can't be wrong

Postby Leadwerks » Thu Jan 15, 2009 10:33 pm

The rendering speed is not an issue at all. It is very fast when physics are disabled.
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