I don't know how to make NewtonDynamics 2.0 load my BSP file correctly into a Quake 3 Engine based game modification.
It's for a modification, you won't have access into the BSP loaded data, so you'll have to reload the BSP map twice in order to get all vertices, faces and stuff needed for the collisions detection system.
I'm loading now the BSP vertice with the help of q3map2 because it's a RBSP file format, and the collision detection is acting very weirdly
Any clue on what can be done to solve this problem?
thanks again