A place to discuss everything related to Newton Dynamics.
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by OpenProgrammer » Sun Nov 02, 2008 4:30 pm
Hi,
How can I use Newton Game Dynamics with OpenGL? I refer to create graphics with OpenGL and use the physical (gravity, collisions, etc ...) with Newton Game Dynamics
A million of millions of thanks
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OpenProgrammer
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by Stucuk » Sun Nov 02, 2008 7:27 pm
Its just the same as with Direct X. You just need to store the Matrix's newton gives you when an object's position/orientation changes and use that with glmultmatrix() to set the objects position/orientation.
- Code: Select all
glPushMatrix;
glMultMatrixf(@Matrix);
// Render Code goes here!
glPopMatrix;
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Stucuk
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by agi_shi » Sun Nov 02, 2008 9:05 pm
Check out the Newton demos, they use OpenGL.
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agi_shi
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