MultibodyVehicle now with tank sim.

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MultibodyVehicle now with tank sim.

Postby Dave Gravel » Sun Oct 19, 2008 3:02 am

More about it in coming soon.
If i'm not wrong you can place the video at high quality + fullscreen.
MultibodyVehicle with tank's simulation.
http://fr.youtube.com/watch?v=JkWmqF9Dpp8

I post the demo later, I need to add some more stuff before.
Last edited by Dave Gravel on Sun Oct 19, 2008 10:14 pm, edited 1 time in total.
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Re: MultibodyVehicle again!

Postby Julio Jerez » Sun Oct 19, 2008 7:16 pm

wow that vehicle look very interesting.
I love the turn rate of the tank, it really look like a track based vehicle.
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Re: MultibodyVehicle now with tank sim.

Postby JernejL » Mon Oct 20, 2008 12:31 pm

much better, i like everything, but i think you should add more sideways friction, it looked a bit unrealistic when you pushed the other tank sideways, it slid too easily.
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Wed Oct 22, 2008 2:56 pm

Yes I know other tank's is not really setuped and have only the lower body part collision active, it need more body's to make the real final tank mass.
I have seen many video's on youtube and anyway tank's is very sliding too, it very depending on the terrain smoothness material and in some case the speed.
Yes your right in the video it looking strange anyway hehe :wink:

Here a little screen to show some new adding.
http://evadlevarg.googlepages.com/TankNewton.jpg
http://orionx3d.googlepages.com/Sanstitre1.jpg
http://orionx3d.googlepages.com/Sanstitre2.jpg
Last edited by Dave Gravel on Wed Oct 22, 2008 7:38 pm, edited 1 time in total.
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Re: MultibodyVehicle now with tank sim.

Postby JernejL » Wed Oct 22, 2008 6:55 pm

The gas dial is a nice touch :D add some more icons, like airbags, safety belts.. ;)
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Thu Oct 23, 2008 1:13 pm

Here my first demo.
http://evadlevarg.googlepages.com/tanksim02.jpg
http://evadlevarg.googlepages.com/oxTankDemo_v0.2a.zip

Take a look in the folder \oxTankDemo\Readme to know what is the keyboard control and get some more informations.

Have fun.
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Thu Oct 23, 2008 8:47 pm

It is not again perfect but I think to get a better result now with other tank's pushing.
http://fr.youtube.com/watch?v=fp0fFOZH--U
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Re: MultibodyVehicle now with tank sim.

Postby Julio Jerez » Fri Oct 24, 2008 10:46 am

wow the tanks drive very well, are thois using teh mutibody car joint.
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Fri Oct 24, 2008 11:12 am

Yes i use the multibody joint, 12 tire's by tank.
Maybe you don't have seen the demo link ?
http://evadlevarg.googlepages.com/oxTankDemo_v0.2a.zip

In the demo folder take a look in the readme folder to get all commands.
Now I need to find a better way to render my terrain, because I think some people can't run this demo depending on the video card :cry:.
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Re: MultibodyVehicle now with tank sim.

Postby JernejL » Fri Oct 24, 2008 1:05 pm

damn that's really awesome tank sim, now if only there was a decent raycast car.. :(
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Re: MultibodyVehicle now with tank sim.

Postby Julio Jerez » Fri Oct 24, 2008 8:39 pm

In my viodeo card is 460 fps, bu I have a gs8800 gpu.
when setting antialieas is 45 fps.
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Fri Oct 24, 2008 8:46 pm

In my 6800 gt 512 meg poor card I get around 200 fps and with AA 4X I get around 110 fps.
I think it is not so bad because my terrain rendering is really not optimized.

Here a other new screenshot.
http://evadlevarg.googlepages.com/woom.jpg
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Re: MultibodyVehicle now with tank sim.

Postby Dave Gravel » Tue Oct 28, 2008 4:06 pm

Just to show again some progress.
It is not really what I want to get exactly, but it start to come a lot more funny hehe.
Video:
http://fr.youtube.com/watch?v=v0dK6YJC2lU

I need to adjust suspenssion about canon feedback force.
When the canon is in some special angle the suspenssion result a high spring value so much, I need to reduce this.
Remember you this video show only a alpha demo again unfinished.
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