Hi!
I'm working with the newtonsdk 2.0 to get a vehicle in my scene. After few days of work and looking to other posts in the forum I start to understand how CustomMultiBodyVehicle works.
Now, I have a box simulating the chassis of the car and colliding with a plane. I saw that I can add torque, steering, ... to the tires, but not on CustomMultiBodyVehicle, because the functions are not implemented.
Now, I don't know if with tire's functions its enough to drive the car (and if so, how should it do it...) or if I need to implement those functions on my own.
Thanks in advance!