Moderator: Alain
dgreen wrote:I noticed you deleted all my old posts/videos from the forums a while ago, I can understand this...
dgreen wrote: The main issue I had was not in the implementation of the complex ragdolls, vehicles, etc...but the integrator seemed to lock up in certain situations, I had to detect these situations using a heuristic algorithm, and rebuild the physics scene in real-time. This would not work for my project, since it's entirely multiplayer based...I assume these issues have been worked out in 2.0, I love your work and would like nothing other than to use Newton in my project since the physics is still the bottleneck.
Delfi wrote:dgreen wrote:I noticed you deleted all my old posts/videos from the forums a while ago, I can understand this...
Actually, the forums were pruned for old posts when the forum was upgraded to phpbb V3, you'll notice that all forum sections have less topics because of this.
Julio Jerez wrote:Not that I want you to switch again I do understand your position, But you can send me a PM and I can send you the 2.0 SDK so that you can test it and see what is like, maybe in new other projects you can make a more informed decision.
There are two vehicle contatiner, and they are both open source joints, you can test and play around with then until you get the working the way you really like them
In the Newton vehicle now is even better that 1.53 and one hell of a lot faster.
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