A place to discuss everything related to Newton Dynamics.
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by Auradrummer » Fri Sep 05, 2008 10:21 am
Hello Guys!
I'm playing around with joints to learn a bit more about Newton Basics, and I'm getting good results. What I wanted to implement I implemented, and this is making me very happy.
But I'm curious about one thing: We can implement a Vehicle using the "traditional" joints (corkscrew, hinge etc...) or the Vehicle is something very different?
It is only a little question, because I'm getting some good results with that "traditional" joints.
Thanks!
Developing a racing game.
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Auradrummer
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by Julio Jerez » Fri Sep 05, 2008 12:25 pm
The vehicle joint take special considaration with teh wheel attached to the body.
The spinn rally fast and the mass ration is very high, therfore tehey requered special care. That is all.
techincally you should be able to make a car with usung teh standrd joint, spacially slow moving vehicles, or higgtly acirate simulations.
The vehicle joint is more for games
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Julio Jerez
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