.NET Wrapper

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.NET Wrapper

Postby Firefly » Sat Aug 30, 2008 2:04 am

Heya,

Is anyone working on a .NET wrapper or already has one working with the NGD 2.0 Beta?

Are you also willing to share it?

I have a lot of things on my plate so if I didn't have to make my own .NET wrapper it'd save me a lot of time.

Cheers!
Firefly
 
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Re: .NET Wrapper

Postby rascal » Sat Aug 30, 2008 12:56 pm

Yes. Here is an open source project I am actively working on:

http://www.codeplex.com/ngd4xna

It is pretty complete except for a few of the custom joints. I've been testing against beta 17. As you can tell by the name, Ngd4Xna, it is integrated into Xna. The main points of integration are the Matrix, Vector3, and Plane classes. If you’re looking to use DirectX it shouldn't be hard to replace these classes with their DirectX counter parts. The same is true for OpenGL, but you'll have to roll your own.

If you do decide to use Ngd4Xna I would love some feedback.

Enjoy
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Re: .NET Wrapper

Postby Firefly » Sun Aug 31, 2008 7:03 am

Cheers mate. I still have a fair bit of work to do on my terrain editor, but once I start implementing the physics I'll let you know how I go.
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