1. I'm pretty sure I read that smaller bodies were now handled a lot better in Archimedia... though my small bodies that behaved rather well in 1.53 tend to fall through the floor and vibrate (a lot!) in Archimedia... Ideas? I've set both the object's material and the object itself to the continuous collision mode. Bigger bodies are fine.
2. I'm really missing the body freeze functions. When I spawn my portal somewhere, I need all of the objects in it's AABB to wake up. I did this using a the NewtonForEachBodyInAABB() function, calling Unfreeze() on each of these bodies. Though, now I can't do that, this function doesn't exist anymore. The old trick of applying a small impulse to wake the body up doesn't work, either. So when I spawn a portal somewhere, many of the objects won't "notice" it because they are sleeping.
3. Right after I switched, I think lots of my crashes Just Disappeared. Haven't crashed once since I switched to Archimedia!
4. Like you know, Julio, I * at math . The custom portal joint you completely helped me out with, it does this line in the constructor:
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CalculateLocalMatrix (pivot, matrix.m_front, m_localMatrix0, m_localMatrix1);
Though, in the new custom joints, the function accepts 3 matrices, not 2 vectors and 2 matrices. So how do I fix it, what do I pass as the first matrix?
Other than this, I'm off to explore . Archimedia is awesome! (beta_12 right now)