agi_shi wrote:Vsk wrote:Another question, did you make performance test making several object goes through portas at same time? Because you are creating new physic geometry ever time you go though a porta right? Is is much fps consumer?
No geometry is "created" when stuff goes through portals, its all cached. Body cloning works in under 0.001ms, so you can have loads of portals active with loads of objects going through without a speed decrease.
Portal through portal works great on non-linked portals. It works "ok" on linked portals, technically, the first portal should fly out of itself. It's not "perfect", though, and I'll need to fix it up or special-case it. No crashes or anything, though.
But body cloning create the same exact geometry righ? and you are chagins its size and because newton doen't suppor dinamic scaled then you must create "another" geometry even if it has it same shape, or i am wrong?.
But it is ok you have some problems with portal-to portal direct linking, because your are going to out for your self, but yoursefl is get into the other one so there would be some kind of cicle , but it should disapper.
What is your web page? or blog?
Keep it up, it is realy amazing, the poosiblietes are ilimitated.
By the way , I saw teh self collions though portals:D , it was amazing, realy original and besides perfect graphic and physicly. I started to showing it to all my friends.